Blood Moor

Blood Moor

Blood Moor info
Blood Moor
Requirementnone
Waypointno
Act1
Chestssuper chests in its small houses
Shrinesno
Wellsno
Monster types3 picked per game

Blood Moor is a surface area in Act 1. It is accessed through Rogue Encampment.

Blood Moor belongs to the terror zone Blood Moor and Den of Evil. When it is terrorized in Hell, its monsters are 2 levels above your character, up to level 96, and give 25% more experience.

Blood Moor has super chests in its small houses. A super chest looks like a normal chest and always spawns on the same tiles. It ignores treasure classes and magic find: a 16-bit seed picks one of 65,536 fixed drop patterns, with a separate set for locked chests. Drops are all magic (95%) or all rare (5%), and some patterns contain high runes. See Lower Kurast super chests.

Monsters

Area level67
Density520 (low)
Unique packs7–9
Highest runeLo runeLo
ImmunitiesImmune to FireImmune to Cold
SocketsItem level 67, champions 69, uniques 70. The most sockets a white or superior base drops with here.
BaseMonChampUniqMax
Sacred Rondache––44
LevelingFull experience at character level 67–72. From level 73 it drops to 81%, down to 5% from level 77. From level 63, Cold Plains gives 1.5× the experience per kill.
Lvl 59Lvl 80
Character level 67: 100% experience · Cathedral gives 1.8× the experience per killThe share of its monsters' experience you get, by your level, for one player. From level 70 the game also cuts all experience, wherever you are (95% at 70, 25% at 85, 0.6% at 98). Better areas are compared per kill with Hell areas whose monsters are at most 5 levels above you. See leveling and experience.

Connected areas